🔊Artificial Reverbs
An exploration into digital signal processing to create a suite of artificial reverb effects, implementing various classic reverb algorithms.
Role
DSP Engineer
Duration
Dec 2025 - Apr 2026
Technologies
DSPAudio PluginsC++JUCE
An exploration into digital signal processing to create a suite of artificial reverb effects. This project involves the implementation of various reverb algorithms, such as Schroeder and convolution reverbs, as audio plugins.
Project Goals
The primary goal was to gain a deep, practical understanding of how reverb algorithms work by implementing them from scratch. The project serves as both a study in DSP and the creation of usable tools for music production.
Technical Implementation
- Algorithm Research: Studied and implemented several foundational reverb algorithms:
- Schroeder Reverb: Built using a combination of comb filters and all-pass filters to create synthetic reverberation.
- Convolution Reverb: Implemented a system to load impulse responses (IR) of real spaces and convolve them with an input signal for highly realistic reverb.
- Core Technology: The algorithms were written in C++ for maximum efficiency, with the JUCE framework used to create VST/AU plugins compatible with major DAWs.